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Interview with Ian Hubert
April 2, 2012

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Ian Hubert is a filmmaker and a CG/VFX artist. To see some of his work, visit www.robotsoup.com.

Tibbetts: How long have you been in this field, and what made you decide to become a CG artist?

Hubert: 'The Field' specifically? If we're making a distinction between the hobby field and the professional field- it's hard to say. It was a very smooth transition. I think I made my first money off of CG when I was 16, but I wasn't able to completely support myself off it until 2009. I never really decided to become a CG artist, it's just a thing I started doing one day, and haven't stopped yet.

That said, I love visual storytelling, and CG is an incredible tool for that. I'm always excited about the possibilities. Last night, I realized I didn't have a certain shot I needed, and was able to completely manufacture it by combining a background image taken on set with a facebook photo of the actor (not the most legit method, but in this instance, it got the job done). I was even able to project the actor's image onto some super-basic 3d geometry, and animate it a bit. The end result isn't perfect, but I'd be surprised if folks who weren't looking for it noticed. A lot of times in CG there's the 'correct' way to do it, then there's a quick hacky way. The correct way looks better, but if you can make the hacks work, you can get a lot done really quickly. I call it CG 'doodling'. That sort of creative freedom can be a little addicting.

Tibbetts: What inspires you?

Hubert: Life-wise, I'd have to say I'm inspired by anything done passionately. Being able to tap into someone's enthusiasm and understand why they love what they do is a really recharging thing. Creatively, I'm inspired by anything that creates a mood/distinct experience. I really enjoy immersive art. Film-wise, I tend to appreciate any film that realized it's just images and audio and uses that to the best effect.

Tibbetts: Of all you have done, what do you consider your best work, and why?

Hubert: The next project! Always the next project! I'm joking, but it's also true. I'm always excited to use the things I learned on the last project to make something even better. While Project London is definitely the most ambitious project (full feature coming out of high school, 5+ years in the making, with about 800 VFX shots), I suspect Mango will have a bit more polish overall (much easier to do when your film is only 5 minutes!), and the webseries Dynamo I work on with friends is probably the closest to my personal drives these days.

Tibbetts: What is your 'typical day' like?

Hubert: These days? More fun than they were a few months ago! I wake up in my Amsterdam apartment, shove a bit of food in my mouth, and ride my bike along the canals, where I work at the Blender Foundation for the day, grab some dinner, and go home to put a couple hours into Project London or Dynamo. While most all of the editing work on Project London is finished, I'm still going through and making a few behind-the-scenes featurettes, and stuff like that. Then I try to go to bed early, so I can wake up refreshed the next morning, but instead lay there for two hours thinking about stuff. It's fun, but still a lot more emails and mouse clicking than I'd like.

Tibbetts: Do you have any words of wisdom to offer to aspiring CG artists?

Hubert: Words of encouragement! CG is a wonderfully broad medium, and one of the most quickly evolving. Every year introduces more and more powerful and intuitive tools. In the end, though, all the technology is just that; tools for realizing your idea. Don't fall into the trap of thinking, "if I only had that one thing, or a bit more money, then I could make my dream project!" Use your brain just a little bit more and figure out a new and (probably more rad) way of doing it with what you have. If a great story is your goal, an audience will often look past poor production values to hear you tell it.


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