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Interview with John Wallie
January 12, 2014

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John Wallie is an independent game developer. For information about his work, visit orange08games.blogspot.com.


Tibbetts: How long have you been interested in games and game development?

Wallie: I've been interested in games ever since childhood. Chip's Challenge and other games from the Microsoft Entertainment Pack were my very first games. I've been messing around with actual game development for about 6 years at this point, though.

Tibbetts: What inspires you?

Wallie: I would have to say most of the inspiration I have received has been from playing other games. There are definitely a few other sources, however.

Tibbetts: How would you describe your creative process?

Wallie: I think of a game idea, then I try to make it into a game.

Tibbetts: What do you consider your best work?

Wallie: I do not have any singular "best work." There are games I have made that are "good games", and games I have made with some really bad design flaws that I consider "not-so-good games." When it comes to the "good games", I cannot rate any of them above each other...they all have their own specific traits and features that make them shine on their own. For me it's like comparing colors. You might say, "Which is the best color, blue or green?" My personal favorite color is green; however, I could not say that the color green is superior to blue, or any other color, for that matter.

Tibbetts: What advice would you offer to aspiring game developers and programmers?

Wallie: Don't get overly ambitious. Start with simple projects; this will help you learn much more easily. Your first games are likely to be garbage (as all of mine were). It's all part of the learning process. The more you make, the more you learn.

I have two other pieces of advice:

1. Never delete your old games, no matter how terrible or how ashamed you are of them. I have done this and I regret it.

2. Put more secrets in your games. I really wish I had done this more often, too.


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